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With overclocking, they are barely above 60fps. Games with Super FX2 chip or SA-1 chip are a bit demanding, and they are below fullspeed with CPU in stock. Non-chip games works fullspeed out of the box. Testing the new Bsnes or BSNES-HD core performs really fine.
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Having over 60fps is a great way to have smooth experience and to throw any or most games without any problem. It’s a good way to see how good of a performance you would get to use it generally. Some emulators may not play a demanding game due to compatibility or development issue. You may not play one game that is only demanding, but to see how many other popular titles perform. BSNES’s demanding games for the CPU are three rare ST018 games.
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Note, if a specific system hardware or emulator to emulate one most demanding game doesn’t go fullspeed, doesn’t mean you can’t use the emulator for general good performance. The lowest FPS of a heavy game is a way to see which Emulator you could generally use. GPU bottleneck is not an issue by using native resolution without any shaders or anti-aliasing applied. Mesa drivers are the fastest and offers better compatibility. Testing a 3D emulator is best with DirectX on Windows most of the time, and OpenGL for the rest or on Linux. Standalone Flycast vs Libretro's Flycast, Standalone Mupen64Plus vs Libretro Mupen64Plus). Standalone hardware rendering based emulator is preferred (ex. Retroarch is on some of the benchmark and is using DX11 as main on windows, and OpenGL for Linux and for hardware rendering.
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Benchmarks: A6-3420m 1.5Ghz-2.4Ghz and OC A6-3420m 2.3Ghz-2.8GhzĪll tests are using the lowest non stutter FPS on the exact scene for a while to see how it performs and to see how to avoid sound stuttering to have smooth experience.